[GPU] Mostly generic, not square-only resolution scaling
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36
src/xenia/gpu/shaders/resolve_fast_32bpp_1x2xmsaa.hlsli
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36
src/xenia/gpu/shaders/resolve_fast_32bpp_1x2xmsaa.hlsli
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#include "endian.hlsli"
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#include "resolve.hlsli"
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RWBuffer<uint4> xe_resolve_dest : register(u0);
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Buffer<uint4> xe_resolve_source : register(t0);
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[numthreads(8, 8, 1)]
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void main(uint3 xe_thread_id : SV_DispatchThreadID) {
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// 1 thread = 8 host pixels.
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uint2 pixel_index = xe_thread_id.xy << uint2(3u, 0u);
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// Group height can't cross resolve granularity, Y overflow check not needed.
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[branch] if (pixel_index.x >= XeResolveScaledSize().x) {
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return;
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}
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bool2 duplicate_second = XeResolveDuplicateSecondHostPixel();
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uint source_address_int4s =
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XeEdramOffsetInts(
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uint2(pixel_index.x, max(pixel_index.y, uint(duplicate_second.y))) +
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XeResolveScaledOffset(),
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XeResolveEdramBaseTiles(), XeResolveEdramPitchTiles(),
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XeResolveEdramMsaaSamples(), XeResolveEdramIsDepth(), 0u,
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XeResolveFirstSampleIndex(), XeResolveResolutionScale())
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>> 2u;
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uint4 pixels_0123 = xe_resolve_source[source_address_int4s];
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uint4 pixels_4567 = xe_resolve_source[source_address_int4s + 1u];
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if (duplicate_second.x && pixel_index.x == 0u) {
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pixels_0123.x = pixels_0123.y;
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}
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XeResolveSwap8PixelsRedBlue32bpp(pixels_0123, pixels_4567);
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uint endian = XeResolveDestEndian128();
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uint dest_address = XeResolveDestPixelAddress(pixel_index, 2u) >> 4u;
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xe_resolve_dest[dest_address] = XeEndianSwap32(pixels_0123, endian);
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dest_address +=
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XeResolveDestRightConsecutiveBlocksOffset(pixel_index.x, 2u) >> 4u;
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xe_resolve_dest[dest_address] = XeEndianSwap32(pixels_4567, endian);
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}
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