[GPU] Mostly generic, not square-only resolution scaling

This commit is contained in:
Triang3l
2021-12-11 21:55:33 +03:00
parent e2da8597e1
commit 38b4741c8f
254 changed files with 86052 additions and 344263 deletions

View File

@@ -0,0 +1,30 @@
#include "endian.hlsli"
#include "resolve.hlsli"
RWBuffer<uint4> xe_resolve_dest : register(u0);
ByteAddressBuffer xe_resolve_source : register(t0);
[numthreads(8, 8, 1)]
void main(uint3 xe_thread_id : SV_DispatchThreadID) {
// 1 thread = 2 host pixels.
uint2 pixel_index = xe_thread_id.xy << uint2(1u, 0u);
// Group height can't cross resolve granularity, Y overflow check not needed.
[branch] if (pixel_index.x >= XeResolveScaledSize().x) {
return;
}
float4 pixel_0, pixel_1;
XeResolveLoad2RGBAColors(
xe_resolve_source,
XeResolveColorCopySourcePixelAddressIntsYDuplicating(pixel_index),
pixel_0, pixel_1);
if (XeResolveDuplicateSecondHostPixel().x && pixel_index.x == 0u) {
pixel_0 = pixel_1;
}
// Only 32_32_32_32_FLOAT color format is 128bpp.
uint endian = XeResolveDestEndian128();
uint dest_address = XeResolveDestPixelAddress(pixel_index, 4u) >> 4u;
xe_resolve_dest[dest_address] = XeEndianSwap128(asuint(pixel_0), endian);
dest_address +=
XeResolveDestRightConsecutiveBlocksOffset(pixel_index.x, 4u) >> 4u;
xe_resolve_dest[dest_address] = XeEndianSwap128(asuint(pixel_1), endian);
}