[D3D12] Non-zeroed heaps on 2004

This commit is contained in:
Triang3l
2020-09-06 00:52:30 +03:00
parent b3f84f4a9c
commit 38e0cc4941
12 changed files with 110 additions and 71 deletions

View File

@@ -646,14 +646,16 @@ ID3D12Resource* D3D12CommandProcessor::RequestScratchGPUBuffer(
size = xe::align(size, kScratchBufferSizeIncrement);
auto device = GetD3D12Context().GetD3D12Provider().GetDevice();
auto& provider = GetD3D12Context().GetD3D12Provider();
auto device = provider.GetDevice();
D3D12_RESOURCE_DESC buffer_desc;
ui::d3d12::util::FillBufferResourceDesc(
buffer_desc, size, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS);
ID3D12Resource* buffer;
if (FAILED(device->CreateCommittedResource(
&ui::d3d12::util::kHeapPropertiesDefault, D3D12_HEAP_FLAG_NONE,
&buffer_desc, state, nullptr, IID_PPV_ARGS(&buffer)))) {
&ui::d3d12::util::kHeapPropertiesDefault,
provider.GetHeapFlagCreateNotZeroed(), &buffer_desc, state, nullptr,
IID_PPV_ARGS(&buffer)))) {
XELOGE("Failed to create a {} MB scratch GPU buffer", size >> 20);
return nullptr;
}
@@ -889,7 +891,7 @@ bool D3D12CommandProcessor::SetupContext() {
// Initialize resource binding.
constant_buffer_pool_ =
std::make_unique<ui::d3d12::UploadBufferPool>(device, 1024 * 1024);
std::make_unique<ui::d3d12::UploadBufferPool>(provider, 1024 * 1024);
if (bindless_resources_used_) {
D3D12_DESCRIPTOR_HEAP_DESC view_bindless_heap_desc;
view_bindless_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
@@ -1181,6 +1183,9 @@ bool D3D12CommandProcessor::SetupContext() {
return false;
}
D3D12_HEAP_FLAGS heap_flag_create_not_zeroed =
provider.GetHeapFlagCreateNotZeroed();
// Create gamma ramp resources. The PWL gamma ramp is 16-bit, but 6 bits are
// hardwired to zero, so DXGI_FORMAT_R10G10B10A2_UNORM can be used for it too.
// https://www.x.org/docs/AMD/old/42590_m76_rrg_1.01o.pdf
@@ -1202,7 +1207,7 @@ bool D3D12CommandProcessor::SetupContext() {
// The first action will be uploading.
gamma_ramp_texture_state_ = D3D12_RESOURCE_STATE_COPY_DEST;
if (FAILED(device->CreateCommittedResource(
&ui::d3d12::util::kHeapPropertiesDefault, D3D12_HEAP_FLAG_NONE,
&ui::d3d12::util::kHeapPropertiesDefault, heap_flag_create_not_zeroed,
&gamma_ramp_desc, gamma_ramp_texture_state_, nullptr,
IID_PPV_ARGS(&gamma_ramp_texture_)))) {
XELOGE("Failed to create the gamma ramp texture");
@@ -1218,7 +1223,7 @@ bool D3D12CommandProcessor::SetupContext() {
ui::d3d12::util::FillBufferResourceDesc(
gamma_ramp_desc, gamma_ramp_upload_size, D3D12_RESOURCE_FLAG_NONE);
if (FAILED(device->CreateCommittedResource(
&ui::d3d12::util::kHeapPropertiesUpload, D3D12_HEAP_FLAG_NONE,
&ui::d3d12::util::kHeapPropertiesUpload, heap_flag_create_not_zeroed,
&gamma_ramp_desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
IID_PPV_ARGS(&gamma_ramp_upload_)))) {
XELOGE("Failed to create the gamma ramp upload buffer");
@@ -1246,7 +1251,7 @@ bool D3D12CommandProcessor::SetupContext() {
swap_texture_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
// Can be sampled at any time, switch to render target when needed, then back.
if (FAILED(device->CreateCommittedResource(
&ui::d3d12::util::kHeapPropertiesDefault, D3D12_HEAP_FLAG_NONE,
&ui::d3d12::util::kHeapPropertiesDefault, heap_flag_create_not_zeroed,
&swap_texture_desc, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
nullptr, IID_PPV_ARGS(&swap_texture_)))) {
XELOGE("Failed to create the command processor front buffer");
@@ -4286,15 +4291,16 @@ ID3D12Resource* D3D12CommandProcessor::RequestReadbackBuffer(uint32_t size) {
}
size = xe::align(size, kReadbackBufferSizeIncrement);
if (size > readback_buffer_size_) {
auto device = GetD3D12Context().GetD3D12Provider().GetDevice();
auto& provider = GetD3D12Context().GetD3D12Provider();
auto device = provider.GetDevice();
D3D12_RESOURCE_DESC buffer_desc;
ui::d3d12::util::FillBufferResourceDesc(buffer_desc, size,
D3D12_RESOURCE_FLAG_NONE);
ID3D12Resource* buffer;
if (FAILED(device->CreateCommittedResource(
&ui::d3d12::util::kHeapPropertiesReadback, D3D12_HEAP_FLAG_NONE,
&buffer_desc, D3D12_RESOURCE_STATE_COPY_DEST, nullptr,
IID_PPV_ARGS(&buffer)))) {
&ui::d3d12::util::kHeapPropertiesReadback,
provider.GetHeapFlagCreateNotZeroed(), &buffer_desc,
D3D12_RESOURCE_STATE_COPY_DEST, nullptr, IID_PPV_ARGS(&buffer)))) {
XELOGE("Failed to create a {} MB readback buffer", size >> 20);
return nullptr;
}