[D3D12] Non-zeroed heaps on 2004
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@@ -47,14 +47,16 @@ PrimitiveConverter::PrimitiveConverter(D3D12CommandProcessor& command_processor,
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PrimitiveConverter::~PrimitiveConverter() { Shutdown(); }
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bool PrimitiveConverter::Initialize() {
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auto device =
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command_processor_.GetD3D12Context().GetD3D12Provider().GetDevice();
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auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
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auto device = provider.GetDevice();
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D3D12_HEAP_FLAGS heap_flag_create_not_zeroed =
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provider.GetHeapFlagCreateNotZeroed();
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// There can be at most 65535 indices in a Xenos draw call, but they can be up
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// to 4 bytes large, and conversion can add more indices (almost triple the
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// count for triangle strips, for instance).
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buffer_pool_ =
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std::make_unique<ui::d3d12::UploadBufferPool>(device, 4 * 1024 * 1024);
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std::make_unique<ui::d3d12::UploadBufferPool>(provider, 4 * 1024 * 1024);
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// Create the static index buffer for non-indexed drawing.
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D3D12_RESOURCE_DESC static_ib_desc;
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@@ -62,7 +64,7 @@ bool PrimitiveConverter::Initialize() {
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static_ib_desc, kStaticIBTotalCount * sizeof(uint16_t),
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D3D12_RESOURCE_FLAG_NONE);
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if (FAILED(device->CreateCommittedResource(
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&ui::d3d12::util::kHeapPropertiesUpload, D3D12_HEAP_FLAG_NONE,
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&ui::d3d12::util::kHeapPropertiesUpload, heap_flag_create_not_zeroed,
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&static_ib_desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
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IID_PPV_ARGS(&static_ib_upload_)))) {
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XELOGE(
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@@ -108,7 +110,7 @@ bool PrimitiveConverter::Initialize() {
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// Not uploaded yet.
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static_ib_upload_submission_ = UINT64_MAX;
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if (FAILED(device->CreateCommittedResource(
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&ui::d3d12::util::kHeapPropertiesDefault, D3D12_HEAP_FLAG_NONE,
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&ui::d3d12::util::kHeapPropertiesDefault, heap_flag_create_not_zeroed,
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&static_ib_desc, D3D12_RESOURCE_STATE_COPY_DEST, nullptr,
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IID_PPV_ARGS(&static_ib_)))) {
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XELOGE("Failed to create the primitive conversion static index buffer");
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