[D3D12] Non-zeroed heaps on 2004

This commit is contained in:
Triang3l
2020-09-06 00:52:30 +03:00
parent b3f84f4a9c
commit 38e0cc4941
12 changed files with 110 additions and 71 deletions

View File

@@ -409,17 +409,29 @@ bool D3D12Provider::Initialize() {
virtual_address_bits_per_resource_ =
virtual_address_support.MaxGPUVirtualAddressBitsPerResource;
}
// D3D12_HEAP_FLAG_CREATE_NOT_ZEROED requires Windows 10 2004 (indicated by
// the availability of ID3D12Device8 or D3D12_FEATURE_D3D12_OPTIONS7).
heap_flag_create_not_zeroed_ = D3D12_HEAP_FLAG_NONE;
D3D12_FEATURE_DATA_D3D12_OPTIONS7 options7;
if (SUCCEEDED(device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS7,
&options7, sizeof(options7)))) {
heap_flag_create_not_zeroed_ = D3D12_HEAP_FLAG_CREATE_NOT_ZEROED;
}
XELOGD3D(
"Direct3D 12 device features:\n"
"Max GPU virtual address bits per resource: {}\n"
"Programmable sample positions: tier {}\n"
"Rasterizer-ordered views: {}\n"
"Resource binding: tier {}\n"
"Tiled resources: tier {}\n",
"Direct3D 12 device and OS features:\n"
"* Max GPU virtual address bits per resource: {}\n"
"* Programmable sample positions: tier {}\n"
"* Rasterizer-ordered views: {}\n"
"* Resource binding: tier {}\n"
"* Tiled resources: tier {}\n"
"* Non-zeroed heap creation: {}\n",
virtual_address_bits_per_resource_,
uint32_t(programmable_sample_positions_tier_),
rasterizer_ordered_views_supported_ ? "yes" : "no",
uint32_t(resource_binding_tier_), uint32_t(tiled_resources_tier_));
uint32_t(resource_binding_tier_), uint32_t(tiled_resources_tier_),
(heap_flag_create_not_zeroed_ & D3D12_HEAP_FLAG_CREATE_NOT_ZEROED)
? "yes"
: "no");
// Get the graphics analysis interface, will silently fail if PIX is not
// attached.