[D3D12] Non-zeroed heaps on 2004

This commit is contained in:
Triang3l
2020-09-06 00:52:30 +03:00
parent b3f84f4a9c
commit 38e0cc4941
12 changed files with 110 additions and 71 deletions

View File

@@ -84,6 +84,9 @@ class D3D12Provider : public GraphicsProvider {
uint32_t GetVirtualAddressBitsPerResource() const {
return virtual_address_bits_per_resource_;
}
D3D12_HEAP_FLAGS GetHeapFlagCreateNotZeroed() const {
return heap_flag_create_not_zeroed_;
}
// Proxies for Direct3D 12 functions since they are loaded dynamically.
inline HRESULT SerializeRootSignature(const D3D12_ROOT_SIGNATURE_DESC* desc,
@@ -164,6 +167,7 @@ class D3D12Provider : public GraphicsProvider {
D3D12_RESOURCE_BINDING_TIER resource_binding_tier_;
D3D12_TILED_RESOURCES_TIER tiled_resources_tier_;
uint32_t virtual_address_bits_per_resource_;
D3D12_HEAP_FLAGS heap_flag_create_not_zeroed_;
};
} // namespace d3d12