[D3D12] GPUTEXTUREFORMAT_6_5_5 as RBG
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@@ -28,12 +28,16 @@ void main(uint3 xe_thread_id : SV_DispatchThreadID) {
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// k_5_6_5.
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blocks = (blocks & (63u << 5u)) | ((blocks & 31u) << 11u) |
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((blocks >> 11u) & 31u);
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} else if (xe_texture_load_guest_format == 5u) {
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// k_6_5_5 - RRRRR GGGGG BBBBBB to GGGGG BBBBBB RRRRR (use RBGA swizzle when
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// reading).
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blocks = ((blocks & 31u) << 11u) | ((blocks >> 5u) & 31u) |
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((blocks >> 10u) << 5u);
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} else if (xe_texture_load_guest_format == 15u) {
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// k_4_4_4_4.
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blocks =
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(blocks & 0xF0F0u) | ((blocks & 15u) << 8u) | ((blocks >> 8u) & 15u);
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}
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// TODO(Triang3l): k_6_5_5.
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uint block_offset_host = XeTextureHostLinearOffset(
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block_index, xe_texture_load_size_blocks.y, xe_texture_load_host_pitch,
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