[Vulkan] Bump up maximum number of vertex buffers
This commit is contained in:
@@ -147,10 +147,10 @@ VkResult xe::gpu::vulkan::BufferCache::CreateVertexDescriptorPool() {
|
|||||||
std::vector<VkDescriptorPoolSize> pool_sizes;
|
std::vector<VkDescriptorPoolSize> pool_sizes;
|
||||||
pool_sizes.push_back({
|
pool_sizes.push_back({
|
||||||
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||||
65536,
|
32 * 16384,
|
||||||
});
|
});
|
||||||
vertex_descriptor_pool_ =
|
vertex_descriptor_pool_ =
|
||||||
std::make_unique<ui::vulkan::DescriptorPool>(*device_, 65536, pool_sizes);
|
std::make_unique<ui::vulkan::DescriptorPool>(*device_, 32 * 16384, pool_sizes);
|
||||||
|
|
||||||
// 32 storage buffers available to vertex shader.
|
// 32 storage buffers available to vertex shader.
|
||||||
// TODO(DrChat): In the future, this could hold memexport staging data.
|
// TODO(DrChat): In the future, this could hold memexport staging data.
|
||||||
|
|||||||
Reference in New Issue
Block a user