[GPU] XeSL host depth store and VS passthrough shaders

This commit is contained in:
Triang3l
2022-03-27 16:15:53 +03:00
parent 2cd6c31998
commit 3a07559df9
66 changed files with 2622 additions and 1585 deletions

View File

@@ -0,0 +1,59 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "../../ui/shaders/xesl.xesli"
#include "edram.xesli"
#include "host_depth_store.xesli"
xesl_entry
xesl_writeTypedStorageBuffer(xesl_uint4, xe_host_depth_store_dest, set=0,
binding=0, u0, space0)
xesl_entry_binding_next
xesl_texture(xesl_texture2D, xe_host_depth_store_source, set=1, binding=0, t0,
space0)
xesl_entry_bindings_end_local_size(8, 8, 1)
xesl_input_global_invocation_id
xesl_entry_signature_end
// 1 thread = 8 samples (same as resolve granularity).
// Group height can't cross resolve granularity, Y overflow check not needed.
xesl_dont_flatten
if (xesl_GlobalInvocationID.x >= XeHostDepthStoreScaledWidthDiv8()) {
return;
}
xesl_int2 pixel_index =
xesl_int2(XeHostDepthStoreScaledOrigin() +
(xesl_GlobalInvocationID.xy << xesl_uint2(3u, 0u)));
uint edram_address_int4s =
XeEdramOffsetInts(xesl_uint2(pixel_index), 0u,
XeHostDepthStorePitchTiles(), kXenosMsaaSamples_1X,
false, 0u, 0u, XeHostDepthStoreResolutionScale())
>> 2u;
xesl_writeTypedStorageBufferStore(
xe_host_depth_store_dest, edram_address_int4s,
xesl_floatBitsToUint(xesl_float4(
xesl_texelFetch2D(xe_host_depth_store_source, pixel_index, 0).r,
xesl_texelFetch2D(xe_host_depth_store_source,
pixel_index + xesl_int2(1, 0), 0).r,
xesl_texelFetch2D(xe_host_depth_store_source,
pixel_index + xesl_int2(2, 0), 0).r,
xesl_texelFetch2D(xe_host_depth_store_source,
pixel_index + xesl_int2(3, 0), 0).r)));
xesl_writeTypedStorageBufferStore(
xe_host_depth_store_dest, edram_address_int4s + 1u,
xesl_floatBitsToUint(xesl_float4(
xesl_texelFetch2D(xe_host_depth_store_source,
pixel_index + xesl_int2(4, 0), 0).r,
xesl_texelFetch2D(xe_host_depth_store_source,
pixel_index + xesl_int2(5, 0), 0).r,
xesl_texelFetch2D(xe_host_depth_store_source,
pixel_index + xesl_int2(6, 0), 0).r,
xesl_texelFetch2D(xe_host_depth_store_source,
pixel_index + xesl_int2(7, 0), 0).r)));
xesl_entry_end