[GPU] XeSL host depth store and VS passthrough shaders
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@@ -1,5 +1,5 @@
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#include "endian.hlsli"
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#include "pixel_formats.hlsli"
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#include "pixel_formats.xesli"
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#include "resolve.hlsli"
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RWBuffer<uint4> xe_resolve_dest : register(u0);
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