[GPU] XeSL host depth store and VS passthrough shaders

This commit is contained in:
Triang3l
2022-03-27 16:15:53 +03:00
parent 2cd6c31998
commit 3a07559df9
66 changed files with 2622 additions and 1585 deletions

View File

@@ -1,5 +1,5 @@
#include "endian.hlsli"
#include "pixel_formats.hlsli"
#include "pixel_formats.xesli"
#include "resolve.hlsli"
RWBuffer<uint4> xe_resolve_dest : register(u0);