[GPU] XeSL host depth store and VS passthrough shaders
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@@ -1020,6 +1020,7 @@ class BuildShadersCommand(Command):
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# preserves line numbers in error and warning messages.
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spirv_xesl_wrapper = \
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'#version 460\n' + \
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'#extension GL_EXT_control_flow_attributes : require\n' + \
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'#extension GL_EXT_samplerless_texture_functions : require\n' + \
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'#extension GL_GOOGLE_include_directive : require\n' + \
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'#include "%s"\n'
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