Special memory functions for system allocs.
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@@ -452,28 +452,32 @@ void xe::kernel::xboxkrnl::RegisterVideoExports(ExportResolver* export_resolver,
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// VdGlobalDevice (4b)
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// Pointer to a global D3D device. Games only seem to set this, so we don't
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// have to do anything. We may want to read it back later, though.
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uint32_t pVdGlobalDevice = (uint32_t)memory->HeapAlloc(0, 4, 0);
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uint32_t pVdGlobalDevice =
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memory->SystemHeapAlloc(4, 32, kSystemHeapPhysical);
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export_resolver->SetVariableMapping("xboxkrnl.exe", ordinals::VdGlobalDevice,
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pVdGlobalDevice);
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poly::store_and_swap<uint32_t>(mem + pVdGlobalDevice, 0);
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// VdGlobalXamDevice (4b)
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// Pointer to the XAM D3D device, which we don't have.
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uint32_t pVdGlobalXamDevice = (uint32_t)memory->HeapAlloc(0, 4, 0);
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uint32_t pVdGlobalXamDevice =
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memory->SystemHeapAlloc(4, 32, kSystemHeapPhysical);
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export_resolver->SetVariableMapping(
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"xboxkrnl.exe", ordinals::VdGlobalXamDevice, pVdGlobalXamDevice);
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poly::store_and_swap<uint32_t>(mem + pVdGlobalXamDevice, 0);
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// VdGpuClockInMHz (4b)
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// GPU clock. Xenos is 500MHz. Hope nothing is relying on this timing...
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uint32_t pVdGpuClockInMHz = (uint32_t)memory->HeapAlloc(0, 4, 0);
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uint32_t pVdGpuClockInMHz =
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memory->SystemHeapAlloc(4, 32, kSystemHeapPhysical);
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export_resolver->SetVariableMapping("xboxkrnl.exe", ordinals::VdGpuClockInMHz,
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pVdGpuClockInMHz);
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poly::store_and_swap<uint32_t>(mem + pVdGpuClockInMHz, 500);
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// VdHSIOCalibrationLock (28b)
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// CriticalSection.
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uint32_t pVdHSIOCalibrationLock = (uint32_t)memory->HeapAlloc(0, 28, 0);
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uint32_t pVdHSIOCalibrationLock =
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memory->SystemHeapAlloc(28, 32, kSystemHeapPhysical);
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export_resolver->SetVariableMapping(
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"xboxkrnl.exe", ordinals::VdHSIOCalibrationLock, pVdHSIOCalibrationLock);
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auto hsio_lock =
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