[D3D12] Remove unused D3D12RenderTargetCache ref from D3D12RenderTarget
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@@ -2131,7 +2131,7 @@ RenderTargetCache::RenderTarget* D3D12RenderTargetCache::CreateRenderTarget(
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descriptor_srv.GetHandle());
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return new D3D12RenderTarget(
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key, *this, resource.Get(), std::move(descriptor_draw),
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key, resource.Get(), std::move(descriptor_draw),
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std::move(descriptor_draw_srgb), std::move(descriptor_load_separate),
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std::move(descriptor_srv), std::move(descriptor_srv_stencil),
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resource_state);
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