[GPU] Shader translator refactoring (mostly ALU), fixes for disassembly round trip and write masks
This commit is contained in:
@@ -267,6 +267,7 @@ namespace shader_playground {
|
||||
"--shader_output=" + translatedDisasmPath,
|
||||
"--shader_output_type=" + outputType,
|
||||
"--vertex_shader_output_type=" + vertexShaderType,
|
||||
"--dxbc_source_map=true",
|
||||
};
|
||||
if (translationComboBox.SelectedIndex == 1) {
|
||||
startArguments.Add("--shader_output_dxbc_rov=true");
|
||||
|
||||
Reference in New Issue
Block a user