[GPU] Shader translator refactoring (mostly ALU), fixes for disassembly round trip and write masks

This commit is contained in:
Triang3l
2020-05-08 23:57:51 +03:00
parent 8f91e580f4
commit 3aa0ce3096
12 changed files with 959 additions and 765 deletions

View File

@@ -267,6 +267,7 @@ namespace shader_playground {
"--shader_output=" + translatedDisasmPath,
"--shader_output_type=" + outputType,
"--vertex_shader_output_type=" + vertexShaderType,
"--dxbc_source_map=true",
};
if (translationComboBox.SelectedIndex == 1) {
startArguments.Add("--shader_output_dxbc_rov=true");