[GPU] EDRAM looped addressing (resolves #2031)
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@@ -1143,7 +1143,9 @@ class DxbcShaderTranslator : public ShaderTranslator {
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// 8:11 - Whether color buffers have been written to, if not written on the
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// taken execution path, don't export according to Direct3D 9 register
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// documentation (some games rely on this behavior).
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// Y - Absolute resolution-scaled EDRAM offset for depth / stencil, in dwords.
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// Y - Absolute resolution-scaled EDRAM offset for depth / stencil, in dwords,
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// before and during depth testing. During color writing, when the depth /
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// stencil address is not needed anymore, current color sample address.
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// Z - Base-relative resolution-scaled EDRAM offset for 32bpp color data, in
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// dwords.
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// W - Base-relative resolution-scaled EDRAM offset for 64bpp color data, in
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