DANGER DANGER. Switching to global critical region.

This changes almost all locks held by guest threads to use a single global
critical region. This emulates the behavior on the PPC of disabling
interrupts (by calls like KeRaiseIrqlToDpcLevel or masking interrupts),
and prevents deadlocks from occuring when threads are suspended or
otherwise blocked.
This has performance implications and a pass is needed to ensure the
locking is as granular as possible. It could also break everything
because it's fundamentally unsound. We'll see.
This commit is contained in:
Ben Vanik
2015-09-06 09:30:54 -07:00
parent 33270cd2a0
commit 3c96b6fa0a
50 changed files with 271 additions and 219 deletions

19
src/xenia/base/mutex.cc Normal file
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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/base/mutex.h"
namespace xe {
xe::recursive_mutex& global_critical_region::mutex() {
static xe::recursive_mutex global_mutex;
return global_mutex;
}
} // namespace xe