DANGER DANGER. Switching to global critical region.
This changes almost all locks held by guest threads to use a single global critical region. This emulates the behavior on the PPC of disabling interrupts (by calls like KeRaiseIrqlToDpcLevel or masking interrupts), and prevents deadlocks from occuring when threads are suspended or otherwise blocked. This has performance implications and a pass is needed to ensure the locking is as granular as possible. It could also break everything because it's fundamentally unsound. We'll see.
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@@ -47,7 +47,7 @@ void Entry::Dump(xe::StringBuffer* string_buffer, int indent) {
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bool Entry::is_read_only() const { return device_->is_read_only(); }
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Entry* Entry::GetChild(std::string name) {
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std::lock_guard<xe::recursive_mutex> lock(device_->mutex());
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auto global_lock = global_critical_region_.Acquire();
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// TODO(benvanik): a faster search
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for (auto& child : children_) {
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if (strcasecmp(child->name().c_str(), name.c_str()) == 0) {
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@@ -59,7 +59,7 @@ Entry* Entry::GetChild(std::string name) {
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Entry* Entry::IterateChildren(const xe::filesystem::WildcardEngine& engine,
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size_t* current_index) {
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std::lock_guard<xe::recursive_mutex> lock(device_->mutex());
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auto global_lock = global_critical_region_.Acquire();
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while (*current_index < children_.size()) {
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auto& child = children_[*current_index];
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*current_index = *current_index + 1;
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@@ -71,10 +71,10 @@ Entry* Entry::IterateChildren(const xe::filesystem::WildcardEngine& engine,
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}
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Entry* Entry::CreateEntry(std::string name, uint32_t attributes) {
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auto global_lock = global_critical_region_.Acquire();
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if (is_read_only()) {
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return nullptr;
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}
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std::lock_guard<xe::recursive_mutex> lock(device_->mutex());
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if (GetChild(name)) {
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// Already exists.
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return nullptr;
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@@ -90,10 +90,10 @@ Entry* Entry::CreateEntry(std::string name, uint32_t attributes) {
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}
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bool Entry::Delete(Entry* entry) {
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auto global_lock = global_critical_region_.Acquire();
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if (is_read_only()) {
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return false;
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}
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std::lock_guard<xe::recursive_mutex> lock(device_->mutex());
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if (entry->parent() != this) {
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return false;
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}
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