Fixing texture size.
This commit is contained in:
@@ -142,6 +142,9 @@ typedef XECACHEALIGN volatile void xe_aligned_void_t;
|
||||
#define XESELECTBITS(value, a, b) ((value & XEBITMASK(a, b)) >> a)
|
||||
|
||||
#define XEROUNDUP(v, multiple) ((v) + (multiple) - 1 - ((v) - 1) % (multiple))
|
||||
static inline uint32_t XENEXTPOW2(uint32_t v) {
|
||||
v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v;
|
||||
}
|
||||
|
||||
#define XESUCCEED() goto XECLEANUP
|
||||
#define XEFAIL() goto XECLEANUP
|
||||
|
||||
Reference in New Issue
Block a user