LIR skeleton, renaming some types to prevent conflict.
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235
src/alloy/hir/hir_builder.h
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235
src/alloy/hir/hir_builder.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef ALLOY_HIR_HIR_BUILDER_H_
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#define ALLOY_HIR_HIR_BUILDER_H_
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#include <alloy/core.h>
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#include <alloy/hir/block.h>
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#include <alloy/hir/instr.h>
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#include <alloy/hir/opcodes.h>
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#include <alloy/hir/value.h>
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namespace alloy {
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namespace hir {
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enum FunctionAttributes {
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FUNCTION_ATTRIB_INLINE = (1 << 1),
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};
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class HIRBuilder {
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public:
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HIRBuilder();
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virtual ~HIRBuilder();
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virtual void Reset();
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virtual int Finalize();
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void Dump(StringBuffer* str);
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Arena* arena() const { return arena_; }
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uint32_t attributes() const { return attributes_; }
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void set_attributes(uint32_t value) { attributes_ = value; }
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Block* first_block() const { return block_head_; }
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Block* current_block() const;
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Instr* last_instr() const;
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Label* NewLabel();
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void MarkLabel(Label* label, Block* block = 0);
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void InsertLabel(Label* label, Instr* prev_instr);
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// static allocations:
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// Value* AllocStatic(size_t length);
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// stack allocations:
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// Value* AllocLocal(TypeName type);
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void Comment(const char* format, ...);
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void Nop();
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void SourceOffset(uint64_t offset);
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// trace info/etc
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void DebugBreak();
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void DebugBreakTrue(Value* cond);
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void Trap();
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void TrapTrue(Value* cond);
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void Call(runtime::FunctionInfo* symbol_info, uint32_t call_flags = 0);
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void CallTrue(Value* cond, runtime::FunctionInfo* symbol_info,
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uint32_t call_flags = 0);
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void CallIndirect(Value* value, uint32_t call_flags = 0);
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void CallIndirectTrue(Value* cond, Value* value, uint32_t call_flags = 0);
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void Return();
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void SetReturnAddress(Value* value);
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void Branch(Label* label, uint32_t branch_flags = 0);
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void Branch(Block* block, uint32_t branch_flags = 0);
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void BranchTrue(Value* cond, Label* label,
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uint32_t branch_flags = 0);
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void BranchFalse(Value* cond, Label* label,
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uint32_t branch_flags = 0);
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// phi type_name, Block* b1, Value* v1, Block* b2, Value* v2, etc
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Value* Assign(Value* value);
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Value* Cast(Value* value, TypeName target_type);
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Value* ZeroExtend(Value* value, TypeName target_type);
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Value* SignExtend(Value* value, TypeName target_type);
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Value* Truncate(Value* value, TypeName target_type);
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Value* Convert(Value* value, TypeName target_type,
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RoundMode round_mode = ROUND_TO_ZERO);
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Value* Round(Value* value, RoundMode round_mode);
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// TODO(benvanik): make this cleaner -- not happy with it.
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// It'd be nice if Convert() supported this, however then we'd need a
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// VEC128_INT32_TYPE or something.
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Value* VectorConvertI2F(Value* value);
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Value* VectorConvertF2I(Value* value, RoundMode round_mode = ROUND_TO_ZERO);
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Value* LoadZero(TypeName type);
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Value* LoadConstant(int8_t value);
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Value* LoadConstant(uint8_t value);
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Value* LoadConstant(int16_t value);
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Value* LoadConstant(uint16_t value);
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Value* LoadConstant(int32_t value);
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Value* LoadConstant(uint32_t value);
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Value* LoadConstant(int64_t value);
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Value* LoadConstant(uint64_t value);
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Value* LoadConstant(float value);
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Value* LoadConstant(double value);
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Value* LoadConstant(const vec128_t& value);
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Value* LoadVectorShl(Value* sh);
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Value* LoadVectorShr(Value* sh);
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Value* LoadContext(size_t offset, TypeName type);
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void StoreContext(size_t offset, Value* value);
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Value* Load(Value* address, TypeName type, uint32_t load_flags = 0);
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Value* LoadAcquire(Value* address, TypeName type, uint32_t load_flags = 0);
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void Store(Value* address, Value* value, uint32_t store_flags = 0);
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Value* StoreRelease(Value* address, Value* value, uint32_t store_flags = 0);
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void Prefetch(Value* address, size_t length, uint32_t prefetch_flags = 0);
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Value* Max(Value* value1, Value* value2);
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Value* Min(Value* value1, Value* value2);
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Value* Select(Value* cond, Value* value1, Value* value2);
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Value* IsTrue(Value* value);
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Value* IsFalse(Value* value);
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Value* CompareEQ(Value* value1, Value* value2);
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Value* CompareNE(Value* value1, Value* value2);
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Value* CompareSLT(Value* value1, Value* value2);
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Value* CompareSLE(Value* value1, Value* value2);
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Value* CompareSGT(Value* value1, Value* value2);
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Value* CompareSGE(Value* value1, Value* value2);
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Value* CompareULT(Value* value1, Value* value2);
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Value* CompareULE(Value* value1, Value* value2);
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Value* CompareUGT(Value* value1, Value* value2);
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Value* CompareUGE(Value* value1, Value* value2);
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Value* DidCarry(Value* value);
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Value* DidOverflow(Value* value);
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Value* VectorCompareEQ(Value* value1, Value* value2, TypeName part_type);
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Value* VectorCompareSGT(Value* value1, Value* value2, TypeName part_type);
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Value* VectorCompareSGE(Value* value1, Value* value2, TypeName part_type);
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Value* VectorCompareUGT(Value* value1, Value* value2, TypeName part_type);
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Value* VectorCompareUGE(Value* value1, Value* value2, TypeName part_type);
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Value* Add(Value* value1, Value* value2, uint32_t arithmetic_flags = 0);
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Value* AddWithCarry(Value* value1, Value* value2, Value* value3,
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uint32_t arithmetic_flags = 0);
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Value* Sub(Value* value1, Value* value2,
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uint32_t arithmetic_flags = 0);
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Value* Mul(Value* value1, Value* value2);
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Value* Div(Value* value1, Value* value2);
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Value* Rem(Value* value1, Value* value2);
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Value* MulAdd(Value* value1, Value* value2, Value* value3); // (1 * 2) + 3
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Value* MulSub(Value* value1, Value* value2, Value* value3); // (1 * 2) - 3
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Value* Neg(Value* value);
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Value* Abs(Value* value);
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Value* Sqrt(Value* value);
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Value* RSqrt(Value* value);
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Value* DotProduct3(Value* value1, Value* value2);
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Value* DotProduct4(Value* value1, Value* value2);
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Value* And(Value* value1, Value* value2);
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Value* Or(Value* value1, Value* value2);
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Value* Xor(Value* value1, Value* value2);
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Value* Not(Value* value);
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Value* Shl(Value* value1, Value* value2);
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Value* VectorShl(Value* value1, Value* value2, TypeName part_type);
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Value* Shl(Value* value1, int8_t value2);
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Value* Shr(Value* value1, Value* value2);
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Value* Shr(Value* value1, int8_t value2);
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Value* Sha(Value* value1, Value* value2);
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Value* Sha(Value* value1, int8_t value2);
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Value* RotateLeft(Value* value1, Value* value2);
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Value* ByteSwap(Value* value);
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Value* CountLeadingZeros(Value* value);
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Value* Insert(Value* value, Value* index, Value* part);
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Value* Insert(Value* value, uint64_t index, Value* part);
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Value* Extract(Value* value, Value* index, TypeName target_type);
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Value* Extract(Value* value, uint64_t index, TypeName target_type);
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// i8->i16/i32/... (i8|i8 / i8|i8|i8|i8 / ...)
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// i8/i16/i32 -> vec128
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Value* Splat(Value* value, TypeName target_type);
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Value* Permute(Value* control, Value* value1, Value* value2,
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TypeName part_type);
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Value* Swizzle(Value* value, TypeName part_type, uint32_t swizzle_mask);
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// SelectBits(cond, value1, value2)
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// pack/unpack/etc
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Value* CompareExchange(Value* address,
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Value* compare_value, Value* exchange_value);
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Value* AtomicAdd(Value* address, Value* value);
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Value* AtomicSub(Value* address, Value* value);
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protected:
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void DumpValue(StringBuffer* str, Value* value);
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void DumpOp(
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StringBuffer* str, OpcodeSignatureType sig_type, Instr::Op* op);
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Value* AllocValue(TypeName type = INT64_TYPE);
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Value* CloneValue(Value* source);
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private:
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Block* AppendBlock();
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void EndBlock();
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bool IsUnconditionalJump(Instr* instr);
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Instr* AppendInstr(const OpcodeInfo& opcode, uint16_t flags,
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Value* dest = 0);
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Value* CompareXX(const OpcodeInfo& opcode, Value* value1, Value* value2);
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Value* VectorCompareXX(
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const OpcodeInfo& opcode, Value* value1, Value* value2, TypeName part_type);
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protected:
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Arena* arena_;
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uint32_t attributes_;
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uint32_t next_label_id_;
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uint32_t next_value_ordinal_;
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Block* block_head_;
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Block* block_tail_;
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Block* current_block_;
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};
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} // namespace hir
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} // namespace alloy
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#endif // ALLOY_HIR_HIR_BUILDER_H_
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