[GPU] XeSL texture load shaders + minor XeSL cleanup

This commit is contained in:
Triang3l
2022-04-04 21:48:27 +03:00
parent c4eae232f1
commit 3d48fde5ca
197 changed files with 56046 additions and 7249 deletions

View File

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "texture_load.xesli"
xesl_entry
xesl_writeTypedStorageBuffer(xesl_uint4, xe_texture_load_dest, set=0,
binding=0, u0, space0)
xesl_entry_binding_next
xesl_typedStorageBuffer(xesl_uint2, xe_texture_load_source, set=1, binding=0,
t0, space0)
xesl_entry_bindings_end_local_size(2, 32, 1)
xesl_input_global_invocation_id
xesl_entry_signature_end
// 1 thread = 16 blocks.
xesl_uint3 block_index = xesl_GlobalInvocationID << xesl_uint3(4u, 0u, 0u);
xesl_uint3 size_blocks = XeTextureLoadSizeBlocks();
xesl_dont_flatten
if (any(xesl_greaterThanEqual(block_index.xy, size_blocks.xy))) {
return;
}
uint block_offset_host = uint(
(XeTextureHostLinearOffset(xesl_int3(block_index),
XeTextureLoadHostPitch(), size_blocks.y, 1u) +
XeTextureLoadHostOffset()) >> 4u);
uint block_offset_guest =
XeTextureLoadGuestBlockOffset(block_index, 1u, 0u) >> 3u;
xesl_writeTypedStorageBufferStore(
xe_texture_load_dest, block_offset_host,
xesl_uint4(
xesl_typedStorageBufferLoad(xe_texture_load_source,
block_offset_guest),
xesl_typedStorageBufferLoad(
xe_texture_load_source,
block_offset_guest +
(XeTextureLoadRightConsecutiveBlocksOffset(block_index.x, 0u)
>> 3u))));
xesl_entry_end