[D3D12] ROV: 32bpp storing (except for 7e3)
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@@ -288,6 +288,7 @@ class D3D12CommandProcessor : public CommandProcessor {
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// System shader constants.
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DxbcShaderTranslator::SystemConstants system_constants_;
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ColorRenderTargetFormat system_constants_color_formats_[4];
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// Float constant usage masks of the last draw call.
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uint64_t current_float_constant_map_vertex_[4];
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