[D3D12] Code style fixes

This commit is contained in:
Triang3l
2018-10-07 17:30:12 +03:00
parent 400e6b7137
commit 3de2b5e692
5 changed files with 15 additions and 17 deletions

View File

@@ -7476,9 +7476,10 @@ void DxbcShaderTranslator::WriteResourceDefinitions() {
shader_object_.push_back(0);
shader_object_.push_back(type_name_offsets[i]);
}
#if 0
// Structure members. Structures are not used currently, but were used in the
// past, so the code is kept here.
#if 0
for (uint32_t i = 0; i < uint32_t(RdefTypeIndex::kCount); ++i) {
const RdefType& type = rdef_types_[i];
const RdefStructMember* struct_members = type.struct_members;