[D3D12] Code style fixes
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@@ -7476,9 +7476,10 @@ void DxbcShaderTranslator::WriteResourceDefinitions() {
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shader_object_.push_back(0);
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shader_object_.push_back(type_name_offsets[i]);
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}
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#if 0
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// Structure members. Structures are not used currently, but were used in the
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// past, so the code is kept here.
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#if 0
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for (uint32_t i = 0; i < uint32_t(RdefTypeIndex::kCount); ++i) {
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const RdefType& type = rdef_types_[i];
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const RdefStructMember* struct_members = type.struct_members;
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