Adjusting stack padding on executes.
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@@ -103,10 +103,6 @@ ThreadState::ThreadState(Processor* processor, uint32_t thread_id,
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context_->r[1] = stack_base_;
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context_->r[13] = pcr_address_;
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// Pad out stack a bit, as some games seem to overwrite the caller by about
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// 16 to 32b.
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context_->r[1] -= 64;
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processor_->debugger()->OnThreadCreated(this);
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}
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