Adjusting stack padding on executes.

This commit is contained in:
Ben Vanik
2015-05-17 13:35:12 -07:00
parent b44a7a7730
commit 3f7da258fc
2 changed files with 6 additions and 6 deletions

View File

@@ -103,10 +103,6 @@ ThreadState::ThreadState(Processor* processor, uint32_t thread_id,
context_->r[1] = stack_base_;
context_->r[13] = pcr_address_;
// Pad out stack a bit, as some games seem to overwrite the caller by about
// 16 to 32b.
context_->r[1] -= 64;
processor_->debugger()->OnThreadCreated(this);
}