VectorAdd and saturation checks.
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@@ -175,6 +175,8 @@ typedef struct XECACHEALIGN64 PPCContext_s {
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} bits;
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} fpscr; // Floating-point status and control register
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uint8_t vscr_sat;
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double f[32]; // Floating-point registers
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vec128_t v[128]; // VMX128 vector registers
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