[D3D12] Point sprite size
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@@ -7298,13 +7298,16 @@ const DxbcShaderTranslator::RdefConstant
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{"xe_alpha_test", RdefTypeIndex::kInt, 44, 4},
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// System constants vec4 3.
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{"xe_point_size", RdefTypeIndex::kFloat2, 48, 8},
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{"xe_ssaa_inv_scale", RdefTypeIndex::kFloat2, 56, 8},
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{"xe_point_size_min_max", RdefTypeIndex::kFloat2, 56, 8},
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// System constants vec4 4.
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{"xe_alpha_test_range", RdefTypeIndex::kFloat2, 64, 8},
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{"xe_point_screen_to_ndc", RdefTypeIndex::kFloat2, 64, 8},
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{"xe_ssaa_inv_scale", RdefTypeIndex::kFloat2, 72, 8},
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// System constants vec4 5.
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{"xe_color_exp_bias", RdefTypeIndex::kFloat4, 80, 16},
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{"xe_alpha_test_range", RdefTypeIndex::kFloat2, 80, 8},
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// System constants vec4 6.
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{"xe_color_output_map", RdefTypeIndex::kUint4, 96, 16},
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{"xe_color_exp_bias", RdefTypeIndex::kFloat4, 96, 16},
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// System constants vec4 7.
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{"xe_color_output_map", RdefTypeIndex::kUint4, 112, 16},
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{"xe_bool_constants", RdefTypeIndex::kUint4Array8, 0, 128},
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{"xe_loop_constants", RdefTypeIndex::kUint4Array32, 128, 512},
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