[D3D12] Point sprite size
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@@ -49,17 +49,23 @@ class DxbcShaderTranslator : public ShaderTranslator {
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// vec4 3
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float point_size[2];
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float ssaa_inv_scale[2];
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float point_size_min_max[2];
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// vec3 4
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// The range is floats as uints so it's easier to pass infinity.
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uint32_t alpha_test_range[2];
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uint32_t padding_4[2];
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// Inverse scale of the host viewport (but not supersampled), with signs
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// pre-applied.
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float point_screen_to_ndc[2];
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float ssaa_inv_scale[2];
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// vec4 5
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float color_exp_bias[4];
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// The range is floats as uints so it's easier to pass infinity.
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uint32_t alpha_test_range[2];
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uint32_t padding_5[2];
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// vec4 6
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float color_exp_bias[4];
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// vec4 7
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uint32_t color_output_map[4];
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};
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@@ -161,15 +167,20 @@ class DxbcShaderTranslator : public ShaderTranslator {
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kSysConst_PointSize_Vec = 3,
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kSysConst_PointSize_Comp = 0,
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kSysConst_SSAAInvScale_Vec = 3,
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kSysConst_PointSizeMinMax_Vec = 3,
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kSysConst_PointSizeMinMax_Comp = 2,
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kSysConst_PointScreenToNDC_Vec = 4,
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kSysConst_PointScreenToNDC_Comp = 0,
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kSysConst_SSAAInvScale_Vec = 4,
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kSysConst_SSAAInvScale_Comp = 2,
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kSysConst_AlphaTestRange_Vec = 4,
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kSysConst_AlphaTestRange_Vec = 5,
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kSysConst_AlphaTestRange_Comp = 0,
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kSysConst_ColorExpBias_Vec = 5,
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kSysConst_ColorExpBias_Vec = 6,
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kSysConst_ColorOutputMap_Vec = 6,
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kSysConst_ColorOutputMap_Vec = 7,
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};
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static constexpr uint32_t kInterpolatorCount = 16;
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@@ -448,6 +459,8 @@ class DxbcShaderTranslator : public ShaderTranslator {
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kSysNDCOffset,
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kSysAlphaTest,
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kSysPointSize,
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kSysPointSizeMinMax,
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kSysPointScreenToNDC,
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kSysSSAAInvScale,
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kSysAlphaTestRange,
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kSysColorExpBias,
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