[GPU] Remove unused kConstantInt/Bool shader operands
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@@ -919,12 +919,10 @@ class DxbcShaderTranslator : public ShaderTranslator {
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kFloat4Array6,
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// Float constants - size written dynamically.
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kFloat4ConstantArray,
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// Front/back stencil, render target keep masks.
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// Bool constants constants, front/back stencil, render target keep masks.
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kUint4Array2,
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// Bool constants.
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kUint4Array8,
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// Loop constants.
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kUint4Array32,
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kUint4Array8,
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// Fetch constants.
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kUint4Array48,
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@@ -978,7 +976,6 @@ class DxbcShaderTranslator : public ShaderTranslator {
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// Whether constants are dynamically indexed and need to be marked as such in
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// dcl_constantBuffer.
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bool float_constants_dynamic_indexed_;
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bool bool_loop_constants_dynamic_indexed_;
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// Offsets of float constant indices in shader_code_, for remapping in
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// CompleteTranslation (initially, at these offsets, guest float constant
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