[GPU] Remove unused kConstantInt/Bool shader operands
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@@ -93,12 +93,6 @@ void DisassembleSourceOperand(const InstructionOperand& op, StringBuffer* out) {
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case InstructionStorageSource::kConstantFloat:
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out->Append('c');
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break;
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case InstructionStorageSource::kConstantInt:
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out->Append('i');
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break;
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case InstructionStorageSource::kConstantBool:
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out->Append('b');
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break;
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case InstructionStorageSource::kTextureFetchConstant:
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case InstructionStorageSource::kVertexFetchConstant:
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assert_always();
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