Very basic, super slow, nasty indirection.
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@@ -48,6 +48,8 @@ public:
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void DeallocThread(ThreadState* thread_state);
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int Execute(ThreadState* thread_state, uint32_t address);
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uint64_t Execute(ThreadState* thread_state, uint32_t address, uint64_t arg0);
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sdb::FunctionSymbol* GetFunction(uint32_t address);
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void* GetFunctionPointer(uint32_t address);
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private:
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xe_memory_ref memory_;
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