[D3D12] Bindless textures/samplers
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@@ -494,7 +494,8 @@ bool SharedMemory::AreTiledResourcesUsed() const {
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auto provider = command_processor_->GetD3D12Context()->GetD3D12Provider();
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// As of October 8th, 2018, PIX doesn't support tiled buffers.
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// FIXME(Triang3l): Re-enable tiled resources with PIX once fixed.
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return provider->GetTiledResourcesTier() >= 1 &&
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return provider->GetTiledResourcesTier() !=
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D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED &&
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provider->GetGraphicsAnalysis() == nullptr;
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}
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