[D3D12] Bindless textures/samplers

This commit is contained in:
Triang3l
2020-06-19 23:52:33 +03:00
parent 9f789e01b6
commit 40e335e2a9
23 changed files with 3565 additions and 1747 deletions

View File

@@ -494,7 +494,8 @@ bool SharedMemory::AreTiledResourcesUsed() const {
auto provider = command_processor_->GetD3D12Context()->GetD3D12Provider();
// As of October 8th, 2018, PIX doesn't support tiled buffers.
// FIXME(Triang3l): Re-enable tiled resources with PIX once fixed.
return provider->GetTiledResourcesTier() >= 1 &&
return provider->GetTiledResourcesTier() !=
D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED &&
provider->GetGraphicsAnalysis() == nullptr;
}