[D3D12] Bindless textures/samplers

This commit is contained in:
Triang3l
2020-06-19 23:52:33 +03:00
parent 9f789e01b6
commit 40e335e2a9
23 changed files with 3565 additions and 1747 deletions

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@@ -327,19 +327,22 @@ bool D3D12Provider::Initialize() {
// Check if optional features are supported.
rasterizer_ordered_views_supported_ = false;
tiled_resources_tier_ = 0;
resource_binding_tier_ = D3D12_RESOURCE_BINDING_TIER_1;
tiled_resources_tier_ = D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED;
D3D12_FEATURE_DATA_D3D12_OPTIONS options;
if (SUCCEEDED(device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS,
&options, sizeof(options)))) {
rasterizer_ordered_views_supported_ = options.ROVsSupported ? true : false;
tiled_resources_tier_ = uint32_t(options.TiledResourcesTier);
resource_binding_tier_ = options.ResourceBindingTier;
tiled_resources_tier_ = options.TiledResourcesTier;
}
programmable_sample_positions_tier_ = 0;
programmable_sample_positions_tier_ =
D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED;
D3D12_FEATURE_DATA_D3D12_OPTIONS2 options2;
if (SUCCEEDED(device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS2,
&options2, sizeof(options2)))) {
programmable_sample_positions_tier_ =
uint32_t(options2.ProgrammableSamplePositionsTier);
options2.ProgrammableSamplePositionsTier;
}
virtual_address_bits_per_resource_ = 0;
D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT virtual_address_support;
@@ -349,14 +352,17 @@ bool D3D12Provider::Initialize() {
virtual_address_bits_per_resource_ =
virtual_address_support.MaxGPUVirtualAddressBitsPerResource;
}
XELOGD3D("Direct3D 12 device features:");
XELOGD3D("* Max GPU virtual address bits per resource: {}",
virtual_address_bits_per_resource_);
XELOGD3D("* Programmable sample positions: tier {}",
programmable_sample_positions_tier_);
XELOGD3D("* Rasterizer-ordered views: {}",
rasterizer_ordered_views_supported_ ? "yes" : "no");
XELOGD3D("* Tiled resources: tier {}", tiled_resources_tier_);
XELOGD3D(
"Direct3D 12 device features:\n"
"Max GPU virtual address bits per resource: {}\n"
"Programmable sample positions: tier {}\n"
"Rasterizer-ordered views: {}\n"
"Resource binding: tier {}\n"
"Tiled resources: tier {}\n",
virtual_address_bits_per_resource_,
uint32_t(programmable_sample_positions_tier_),
rasterizer_ordered_views_supported_ ? "yes" : "no",
uint32_t(resource_binding_tier_), uint32_t(tiled_resources_tier_));
// Get the graphics analysis interface, will silently fail if PIX is not
// attached.

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@@ -68,13 +68,19 @@ class D3D12Provider : public GraphicsProvider {
uint32_t GetAdapterVendorID() const { return adapter_vendor_id_; }
// Device features.
uint32_t GetProgrammableSamplePositionsTier() const {
D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER
GetProgrammableSamplePositionsTier() const {
return programmable_sample_positions_tier_;
}
bool AreRasterizerOrderedViewsSupported() const {
return rasterizer_ordered_views_supported_;
}
uint32_t GetTiledResourcesTier() const { return tiled_resources_tier_; }
D3D12_RESOURCE_BINDING_TIER GetResourceBindingTier() const {
return resource_binding_tier_;
}
D3D12_TILED_RESOURCES_TIER GetTiledResourcesTier() const {
return tiled_resources_tier_;
}
uint32_t GetVirtualAddressBitsPerResource() const {
return virtual_address_bits_per_resource_;
}
@@ -128,9 +134,10 @@ class D3D12Provider : public GraphicsProvider {
uint32_t adapter_vendor_id_;
uint32_t programmable_sample_positions_tier_;
D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER programmable_sample_positions_tier_;
bool rasterizer_ordered_views_supported_;
uint32_t tiled_resources_tier_;
D3D12_RESOURCE_BINDING_TIER resource_binding_tier_;
D3D12_TILED_RESOURCES_TIER tiled_resources_tier_;
uint32_t virtual_address_bits_per_resource_;
};

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@@ -10,6 +10,8 @@
#ifndef XENIA_UI_D3D12_D3D12_UTIL_H_
#define XENIA_UI_D3D12_D3D12_UTIL_H_
#include <utility>
#include "xenia/ui/d3d12/d3d12_provider.h"
namespace xe {
@@ -17,6 +19,9 @@ namespace ui {
namespace d3d12 {
namespace util {
using DescriptorCPUGPUHandlePair =
std::pair<D3D12_CPU_DESCRIPTOR_HANDLE, D3D12_GPU_DESCRIPTOR_HANDLE>;
extern const D3D12_HEAP_PROPERTIES kHeapPropertiesDefault;
extern const D3D12_HEAP_PROPERTIES kHeapPropertiesUpload;
extern const D3D12_HEAP_PROPERTIES kHeapPropertiesReadback;