[D3D12] Bindless textures/samplers
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@@ -10,6 +10,8 @@
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#ifndef XENIA_UI_D3D12_D3D12_UTIL_H_
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#define XENIA_UI_D3D12_D3D12_UTIL_H_
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#include <utility>
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#include "xenia/ui/d3d12/d3d12_provider.h"
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namespace xe {
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@@ -17,6 +19,9 @@ namespace ui {
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namespace d3d12 {
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namespace util {
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using DescriptorCPUGPUHandlePair =
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std::pair<D3D12_CPU_DESCRIPTOR_HANDLE, D3D12_GPU_DESCRIPTOR_HANDLE>;
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extern const D3D12_HEAP_PROPERTIES kHeapPropertiesDefault;
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extern const D3D12_HEAP_PROPERTIES kHeapPropertiesUpload;
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extern const D3D12_HEAP_PROPERTIES kHeapPropertiesReadback;
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