Add a null graphics system (enable with --gpu=null)

Still uses vulkan to drive xenia UI, may look into decoupling later.
This commit is contained in:
Dr. Chat
2016-08-04 09:50:13 -05:00
parent 92859f5a28
commit 40f782a83b
7 changed files with 219 additions and 1 deletions

View File

@@ -0,0 +1,48 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2016 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_NULL_NULL_COMMAND_PROCESSOR_H_
#define XENIA_GPU_NULL_NULL_COMMAND_PROCESSOR_H_
#include "xenia/gpu/command_processor.h"
#include "xenia/gpu/null/null_graphics_system.h"
#include "xenia/gpu/xenos.h"
#include "xenia/kernel/kernel_state.h"
namespace xe {
namespace gpu {
namespace null {
class NullCommandProcessor : public CommandProcessor {
public:
NullCommandProcessor(NullGraphicsSystem* graphics_system,
kernel::KernelState* kernel_state);
~NullCommandProcessor();
private:
bool SetupContext() override;
void ShutdownContext() override;
void PerformSwap(uint32_t frontbuffer_ptr, uint32_t frontbuffer_width,
uint32_t frontbuffer_height) override;
Shader* LoadShader(ShaderType shader_type, uint32_t guest_address,
const uint32_t* host_address,
uint32_t dword_count) override;
bool IssueDraw(PrimitiveType prim_type, uint32_t index_count,
IndexBufferInfo* index_buffer_info) override;
bool IssueCopy() override;
};
} // namespace null
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_NULL_NULL_COMMAND_PROCESSOR_H_