Merge branch 'master' into d3d12
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@@ -48,8 +48,12 @@ project("xenia-gpu-shader-compiler")
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files({
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"shader_compiler_main.cc",
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"../base/main_"..platform_suffix..".cc",
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"../base/main_entrypoint_"..platform_suffix..".cc",
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})
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filter("files:../base/main_entrypoint_"..platform_suffix..".cc")
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vectorextensions("IA32") -- Disable AVX so our AVX check/error can happen.
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filter("platforms:Windows")
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-- Only create the .user file if it doesn't already exist.
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local user_file = project_root.."/build/xenia-gpu-shader-compiler.vcxproj.user"
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