Hacktastic GPU trace viewer; textures, shaders, state, etc.
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@@ -108,6 +108,7 @@ TextureCache::TextureEntryView* TextureCache::Demand(
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}
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auto view = std::make_unique<TextureEntryView>();
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view->texture = texture_entry;
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view->sampler = sampler_entry;
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view->sampler_hash = sampler_hash;
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view->texture_sampler_handle = 0;
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