Cleaning up some /W4 errors.
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@@ -162,7 +162,7 @@ void main() { \n\
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glEnableVertexArrayAttrib(vao_, 1);
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glVertexArrayAttribBinding(vao_, 1, 0);
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glVertexArrayAttribFormat(vao_, 1, 4, GL_UNSIGNED_BYTE, GL_TRUE,
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offsetof(Vertex, col));
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offsetof(Vertex, color));
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glEnableVertexArrayAttrib(vao_, 2);
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glVertexArrayAttribBinding(vao_, 2, 0);
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glVertexArrayAttribFormat(vao_, 2, 2, GL_FLOAT, GL_FALSE,
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