[UI] Android surface [skip appveyor]
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@@ -26,13 +26,13 @@
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// presenting from the thread refreshing the guest output is not absolutely
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// necessary, but still may be nice for bypassing the scheduling and the
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// message queue.
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// On GTK, the frame rate of draw signals is limited to the display refresh rate
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// internally, so for the lowest latency especially in case the refresh rates
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// differ significantly on the guest and the host (like 30/60 Hz presented to
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// 144 Hz), drawing from the guest output refreshing thread is highly desirable.
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// Presenting directly from the GPU emulation thread also makes debugging GPU
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// emulation easier with external tools, as presenting in most cases happens
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// exactly between emulation frames.
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// On Android and GTK, the frame rate of draw events is limited to the display
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// refresh rate internally, so for the lowest latency especially in case the
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// refresh rates differ significantly on the guest and the host (like 30/60 Hz
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// presented to 144 Hz), drawing from the guest output refreshing thread is
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// highly desirable. Presenting directly from the GPU emulation thread also
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// makes debugging GPU emulation easier with external tools, as presenting in
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// most cases happens exactly between emulation frames.
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DEFINE_bool(
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host_present_from_non_ui_thread, true,
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"Allow the GPU emulation thread to present the guest output to the host "
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