[D3D12] DXBC texture bindings (but no samplers and fetch)
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@@ -10,8 +10,11 @@
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#ifndef XENIA_GPU_DXBC_SHADER_TRANSLATOR_H_
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#define XENIA_GPU_DXBC_SHADER_TRANSLATOR_H_
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#include <cstring>
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#include <string>
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#include <vector>
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#include "xenia/base/math.h"
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#include "xenia/gpu/shader_translator.h"
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namespace xe {
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@@ -59,6 +62,30 @@ class DxbcShaderTranslator : public ShaderTranslator {
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uint32_t color_output_map[4];
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};
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struct TextureSRV {
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uint32_t fetch_constant;
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TextureDimension dimension;
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std::string name;
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};
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// The first binding returned is at t1 because t0 is shared memory.
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const TextureSRV* GetTextureSRVs(uint32_t& count_out) const {
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count_out = uint32_t(texture_srvs_.size());
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return texture_srvs_.data();
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}
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struct SamplerBinding {
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uint32_t fetch_constant;
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TextureFilter mag_filter;
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TextureFilter min_filter;
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TextureFilter mip_filter;
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AnisoFilter aniso_filter;
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std::string name;
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};
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const SamplerBinding* GetSamplerBindings(uint32_t& count_out) const {
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count_out = uint32_t(sampler_bindings_.size());
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return sampler_bindings_.data();
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}
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protected:
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void Reset() override;
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@@ -68,6 +95,8 @@ class DxbcShaderTranslator : public ShaderTranslator {
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void ProcessVertexFetchInstruction(
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const ParsedVertexFetchInstruction& instr) override;
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void ProcessTextureFetchInstruction(
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const ParsedTextureFetchInstruction& instr) override;
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void ProcessAluInstruction(const ParsedAluInstruction& instr) override;
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private:
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@@ -272,11 +301,20 @@ class DxbcShaderTranslator : public ShaderTranslator {
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// Emits copde for endian swapping of the data located in pv.
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void SwapVertexData(uint32_t vfetch_index, uint32_t write_mask);
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// Returns T#/t# index (they are the same in this translator).
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uint32_t FindOrAddTextureSRV(uint32_t fetch_constant,
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TextureDimension dimension);
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void ProcessVectorAluInstruction(const ParsedAluInstruction& instr);
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void ProcessScalarAluInstruction(const ParsedAluInstruction& instr);
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// Appends a string to a DWORD stream, returns the DWORD-aligned length.
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static uint32_t AppendString(std::vector<uint32_t>& dest, const char* source);
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// Returns the length of a string as if it was appended to a DWORD stream, in
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// bytes.
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static inline uint32_t GetStringLength(const char* source) {
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return uint32_t(xe::align(std::strlen(source) + 1, sizeof(uint32_t)));
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}
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void WriteResourceDefinitions();
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void WriteInputSignature();
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@@ -418,6 +456,9 @@ class DxbcShaderTranslator : public ShaderTranslator {
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// Loop counter stack, .x is the active loop. Represents number of times
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// remaining to loop.
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uint32_t system_temp_loop_count_;
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// Explicitly set texture gradients and LOD.
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uint32_t system_temp_grad_h_lod_;
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uint32_t system_temp_grad_v_;
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// Position in vertex shaders (because viewport and W transformations can be
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// applied in the end of the shader).
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@@ -429,6 +470,9 @@ class DxbcShaderTranslator : public ShaderTranslator {
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bool writes_depth_;
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std::vector<TextureSRV> texture_srvs_;
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std::vector<SamplerBinding> sampler_bindings_;
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// The STAT chunk (based on Wine d3dcompiler_parse_stat).
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struct Statistics {
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uint32_t instruction_count;
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