[D3D12] CTX1 texture loading shader
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@@ -11,13 +11,14 @@ cbuffer xe_texture_copy_constants : register(b0) {
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uint xe_texture_copy_host_base;
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uint xe_texture_copy_host_pitch;
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// Size in blocks.
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uint3 xe_texture_copy_size;
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uint3 xe_texture_copy_size_texels;
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bool xe_texture_copy_is_3d;
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uint3 xe_texture_copy_size_blocks;
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uint xe_texture_copy_endianness;
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// Offset within the packed mip for small mips.
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uint3 xe_texture_copy_guest_mip_offset;
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uint xe_texture_copy_endianness;
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};
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#define XeTextureCopyGuestPitchTiled 0xFFFFFFFFu
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@@ -33,15 +34,15 @@ uint4 XeTextureCopyGuestBlockOffsets(uint3 block_index, uint bpb,
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[branch] if (xe_texture_copy_guest_pitch == XeTextureCopyGuestPitchTiled) {
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[branch] if (xe_texture_copy_is_3d) {
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block_offsets_guest = XeTextureTiledOffset3D(
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block_index_guest, xe_texture_copy_size.xy, bpb_log2);
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block_index_guest, xe_texture_copy_size_blocks.xy, bpb_log2);
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} else {
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block_offsets_guest = XeTextureTiledOffset2D(
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block_index_guest.xy, xe_texture_copy_size.x, bpb_log2);
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block_index_guest.xy, xe_texture_copy_size_blocks.x, bpb_log2);
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}
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} else {
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block_offsets_guest =
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uint4(0u, 1u, 2u, 3u) * bpb + XeTextureGuestLinearOffset(
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block_index_guest, xe_texture_copy_size.y,
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block_index_guest, xe_texture_copy_size_blocks.y,
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xe_texture_copy_guest_pitch, 16u);
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}
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return block_offsets_guest + xe_texture_copy_guest_base;
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@@ -5,7 +5,7 @@ void main(uint3 xe_thread_id : SV_DispatchThreadID) {
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// 1 thread = 4 uint4 blocks.
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uint3 block_index = xe_thread_id;
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block_index.x <<= 2u;
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[branch] if (any(block_index >= xe_texture_copy_size)) {
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[branch] if (any(block_index >= xe_texture_copy_size_blocks)) {
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return;
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}
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uint4 block_offsets_guest =
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@@ -19,8 +19,8 @@ void main(uint3 xe_thread_id : SV_DispatchThreadID) {
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block_2 = XeByteSwap(block_2, xe_texture_copy_endianness);
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block_3 = XeByteSwap(block_3, xe_texture_copy_endianness);
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uint block_offset_host = XeTextureHostLinearOffset(
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block_index, xe_texture_copy_size.y, xe_texture_copy_host_pitch, 16u) +
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xe_texture_copy_host_base;
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block_index, xe_texture_copy_size_blocks.y, xe_texture_copy_host_pitch,
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16u) + xe_texture_copy_host_base;
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uint4 block_offsets_host = uint4(0u, 16u, 32u, 48u) + block_offset_host;
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xe_texture_copy_dest.Store4(block_offsets_host.x, block_0);
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xe_texture_copy_dest.Store4(block_offsets_host.y, block_1);
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@@ -5,7 +5,7 @@ void main(uint3 xe_thread_id : SV_DispatchThreadID) {
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// 1 thread = 4 ushort blocks.
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uint3 block_index = xe_thread_id;
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block_index.x <<= 2u;
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[branch] if (any(block_index >= xe_texture_copy_size)) {
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[branch] if (any(block_index >= xe_texture_copy_size_blocks)) {
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return;
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}
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uint4 block_offsets_guest =
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@@ -18,8 +18,8 @@ void main(uint3 xe_thread_id : SV_DispatchThreadID) {
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blocks = (blocks >> ((block_offsets_guest & 2u) << 3u)) & 0xFFFFu;
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blocks = XeByteSwap16(blocks, xe_texture_copy_endianness);
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uint block_offset_host = XeTextureHostLinearOffset(
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block_index, xe_texture_copy_size.y, xe_texture_copy_host_pitch, 2u) +
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xe_texture_copy_host_base;
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block_index, xe_texture_copy_size_blocks.y, xe_texture_copy_host_pitch,
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2u) + xe_texture_copy_host_base;
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xe_texture_copy_dest.Store2(block_offset_host,
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blocks.xz | (blocks.yw << 16u));
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}
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@@ -5,7 +5,7 @@ void main(uint3 xe_thread_id : SV_DispatchThreadID) {
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// 1 thread = 4 uint blocks.
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uint3 block_index = xe_thread_id;
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block_index.x <<= 2u;
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[branch] if (any(block_index >= xe_texture_copy_size)) {
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[branch] if (any(block_index >= xe_texture_copy_size_blocks)) {
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return;
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}
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uint4 block_offsets_guest =
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@@ -16,7 +16,7 @@ void main(uint3 xe_thread_id : SV_DispatchThreadID) {
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xe_texture_copy_source.Load(block_offsets_guest.w));
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blocks = XeByteSwap(blocks, xe_texture_copy_endianness);
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uint block_offset_host = XeTextureHostLinearOffset(
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block_index, xe_texture_copy_size.y, xe_texture_copy_host_pitch, 4u) +
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xe_texture_copy_host_base;
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block_index, xe_texture_copy_size_blocks.y, xe_texture_copy_host_pitch,
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4u) + xe_texture_copy_host_base;
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xe_texture_copy_dest.Store4(block_offset_host, blocks);
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}
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@@ -5,7 +5,7 @@ void main(uint3 xe_thread_id : SV_DispatchThreadID) {
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// 1 thread = 4 uint2 blocks.
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uint3 block_index = xe_thread_id;
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block_index.x <<= 2u;
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[branch] if (any(block_index >= xe_texture_copy_size)) {
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[branch] if (any(block_index >= xe_texture_copy_size_blocks)) {
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return;
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}
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uint4 block_offsets_guest =
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@@ -17,8 +17,8 @@ void main(uint3 xe_thread_id : SV_DispatchThreadID) {
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blocks_01 = XeByteSwap(blocks_01, xe_texture_copy_endianness);
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blocks_23 = XeByteSwap(blocks_23, xe_texture_copy_endianness);
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uint block_offset_host = XeTextureHostLinearOffset(
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block_index, xe_texture_copy_size.y, xe_texture_copy_host_pitch, 8u) +
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xe_texture_copy_host_base;
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block_index, xe_texture_copy_size_blocks.y, xe_texture_copy_host_pitch,
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8u) + xe_texture_copy_host_base;
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xe_texture_copy_dest.Store4(block_offset_host, blocks_01);
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xe_texture_copy_dest.Store4(block_offset_host + 16u, blocks_23);
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}
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@@ -5,7 +5,7 @@ void main(uint3 xe_thread_id : SV_DispatchThreadID) {
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// 1 thread = 4 ubyte blocks.
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uint3 block_index = xe_thread_id;
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block_index.x <<= 2u;
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[branch] if (any(block_index >= xe_texture_copy_size)) {
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[branch] if (any(block_index >= xe_texture_copy_size_blocks)) {
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return;
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}
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uint4 block_offsets_guest =
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@@ -20,7 +20,7 @@ void main(uint3 xe_thread_id : SV_DispatchThreadID) {
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blocks.xy |= blocks.zw;
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blocks.x |= blocks.y;
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uint block_offset_host = XeTextureHostLinearOffset(
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block_index, xe_texture_copy_size.y, xe_texture_copy_host_pitch, 1u) +
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xe_texture_copy_host_base;
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block_index, xe_texture_copy_size_blocks.y, xe_texture_copy_host_pitch,
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1u) + xe_texture_copy_host_base;
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xe_texture_copy_dest.Store(block_offset_host, blocks.x);
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}
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101
src/xenia/gpu/d3d12/shaders/texture_load_ctx1.cs.hlsl
Normal file
101
src/xenia/gpu/d3d12/shaders/texture_load_ctx1.cs.hlsl
Normal file
@@ -0,0 +1,101 @@
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#include "texture_copy.hlsli"
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// http://fileadmin.cs.lth.se/cs/Personal/Michael_Doggett/talks/unc-xenos-doggett.pdf
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// CXT1 is like DXT3/5 color, but 2-component and with 8:8 endpoints rather than
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// 5:6:5.
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//
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// Dword 1:
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// rrrrrrrr gggggggg
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// RRRRRRRR GGGGGGGG
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// Dword 2:
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// AA BB CC DD
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// EE FF GG HH
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// II JJ KK LL
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// MM NN OO PP
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void XeCTX1FourBlocksRowToR8G8(uint4 weights_high, uint weights_shift,
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uint4 end_low_rr00gg00, uint4 end_high_rr00gg00,
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out uint4 row_01, out uint4 row_23) {
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uint4 weights_low = ~weights_high;
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uint4 weights_shifts = uint4(0u, 2u, 4u, 6u) + weights_shift;
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uint4 row_3aaaa =
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((weights_low >> weights_shifts.x) & 3u) * end_low_rr00gg00 +
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((weights_high >> weights_shifts.x) & 3u) * end_high_rr00gg00;
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uint4 row_3bbbb =
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((weights_low >> weights_shifts.y) & 3u) * end_low_rr00gg00 +
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((weights_high >> weights_shifts.y) & 3u) * end_high_rr00gg00;
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uint4 row_3cccc =
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((weights_low >> weights_shifts.z) & 3u) * end_low_rr00gg00 +
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((weights_high >> weights_shifts.z) & 3u) * end_high_rr00gg00;
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uint4 row_3dddd =
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((weights_low >> weights_shifts.w) & 3u) * end_low_rr00gg00 +
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((weights_high >> weights_shifts.w) & 3u) * end_high_rr00gg00;
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uint4 row_half_3acac = uint4(row_3aaaa.xy, row_3cccc.xy).xzyw;
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uint4 row_half_3bdbd = uint4(row_3bbbb.xy, row_3dddd.xy).xzyw;
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// R0A G0A R0B G0B | R0C G0C R0D G0D | R1A G1A R1B G1B | R1C G1C R1D G1D
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row_01 = ((row_half_3acac & 0xFFFFu) / 3u) |
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(((row_half_3acac >> 16u) / 3u) << 8u) |
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(((row_half_3bdbd & 0xFFFFu) / 3u) << 16u) |
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(((row_half_3bdbd >> 16u) / 3u) << 24u);
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row_half_3acac = uint4(row_3aaaa.zw, row_3cccc.zw).xzyw;
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row_half_3bdbd = uint4(row_3bbbb.zw, row_3dddd.zw).xzyw;
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// R2A G2A R2B G2B | R2C G2C R2D G2D | R3A G3A R3B G3B | R3C G3C R3D G3D
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row_23 = ((row_half_3acac & 0xFFFFu) / 3u) |
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(((row_half_3acac >> 16u) / 3u) << 8u) |
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(((row_half_3bdbd & 0xFFFFu) / 3u) << 16u) |
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(((row_half_3bdbd >> 16u) / 3u) << 24u);
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}
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[numthreads(8, 32, 1)]
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void main(uint3 xe_thread_id : SV_DispatchThreadID) {
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// 1 thread = 4 CTX1 (8bpb) blocks to 16x4 R8G8 texels.
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uint3 block_index = xe_thread_id;
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block_index.x <<= 2u;
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[branch] if (any(block_index >= xe_texture_copy_size_blocks)) {
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return;
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}
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uint4 block_offsets_guest =
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XeTextureCopyGuestBlockOffsets(block_index, 8u, 3u);
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uint4 blocks_01 = uint4(xe_texture_copy_source.Load2(block_offsets_guest.x),
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xe_texture_copy_source.Load2(block_offsets_guest.y));
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uint4 blocks_23 = uint4(xe_texture_copy_source.Load2(block_offsets_guest.z),
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xe_texture_copy_source.Load2(block_offsets_guest.w));
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blocks_01 = XeByteSwap(blocks_01, xe_texture_copy_endianness);
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blocks_23 = XeByteSwap(blocks_23, xe_texture_copy_endianness);
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// Sort the color indices so they can be used as weights for the second
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// endpoint. Initially 00 = 3:0, 01 = 0:3, 10 = 2:1, 11 = 1:2.
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uint4 weights_high = uint4(blocks_01.yw, blocks_23.yw);
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// Swap bits. 00 = 3:0, 01 = 2:1, 10 = 0:3, 11 = 1:2.
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weights_high = ((weights_high & 0x55555555u) << 1u) |
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((weights_high & 0xAAAAAAAAu) >> 1u);
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// Swap 10 and 11. 00 = 3:0, 01 = 2:1, 10 = 1:2, 11 = 0:3.
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weights_high ^= ((weights_high & 0xAAAAAAAAu) >> 1u);
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// Unpack the endpoints as:
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// 0x00g000r0 0x00g100r1 0x00g200r2 0x00g300r3
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// 0x00G000R0 0x00G100R1 0x00G200R2 0x00G300R3
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// so they can be multiplied by their weights allowing overflow.
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uint4 end_packed = uint4(blocks_01.xz, blocks_23.xz);
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uint4 end_low_rr00gg00 =
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(end_packed & 0xFFu) | ((end_packed & 0xFF00u) << 8u);
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uint4 end_high_rr00gg00 =
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((end_packed & 0xFF0000u) >> 16u) | ((end_packed & 0xFF000000u) >> 8u);
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// Uncompress and write the rows.
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uint3 texel_index_host = block_index << uint3(2u, 2u, 0u);
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uint texel_offset_host = XeTextureHostLinearOffset(
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texel_index_host, xe_texture_copy_size_texels.y,
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xe_texture_copy_host_pitch, 2u) + xe_texture_copy_host_base;
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for (uint i = 0u; i < 4u; ++i) {
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uint4 row_01, row_23;
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XeCTX1FourBlocksRowToR8G8(weights_high, i * 8u, end_low_rr00gg00,
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end_high_rr00gg00, row_01, row_23);
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xe_texture_copy_dest.Store4(texel_offset_host, row_01);
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xe_texture_copy_dest.Store4(texel_offset_host + 16u, row_23);
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if (++texel_index_host.y >= xe_texture_copy_size_texels.y) {
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return;
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}
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texel_offset_host += xe_texture_copy_host_pitch;
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}
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}
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