[D3D12] CTX1 texture loading shader

This commit is contained in:
Triang3l
2018-08-15 16:27:13 +03:00
parent 17fb60a97a
commit 428095f62a
9 changed files with 143 additions and 33 deletions

View File

@@ -5,7 +5,7 @@ void main(uint3 xe_thread_id : SV_DispatchThreadID) {
// 1 thread = 4 uint2 blocks.
uint3 block_index = xe_thread_id;
block_index.x <<= 2u;
[branch] if (any(block_index >= xe_texture_copy_size)) {
[branch] if (any(block_index >= xe_texture_copy_size_blocks)) {
return;
}
uint4 block_offsets_guest =
@@ -17,8 +17,8 @@ void main(uint3 xe_thread_id : SV_DispatchThreadID) {
blocks_01 = XeByteSwap(blocks_01, xe_texture_copy_endianness);
blocks_23 = XeByteSwap(blocks_23, xe_texture_copy_endianness);
uint block_offset_host = XeTextureHostLinearOffset(
block_index, xe_texture_copy_size.y, xe_texture_copy_host_pitch, 8u) +
xe_texture_copy_host_base;
block_index, xe_texture_copy_size_blocks.y, xe_texture_copy_host_pitch,
8u) + xe_texture_copy_host_base;
xe_texture_copy_dest.Store4(block_offset_host, blocks_01);
xe_texture_copy_dest.Store4(block_offset_host + 16u, blocks_23);
}