[D3D12] CTX1 texture loading shader
This commit is contained in:
@@ -90,6 +90,7 @@ class TextureCache {
|
||||
k32bpb,
|
||||
k64bpb,
|
||||
k128bpb,
|
||||
kCTX1,
|
||||
|
||||
kCount,
|
||||
|
||||
@@ -194,14 +195,16 @@ class TextureCache {
|
||||
uint32_t host_pitch;
|
||||
|
||||
// vec4 1.
|
||||
// Size in blocks.
|
||||
uint32_t size[3];
|
||||
uint32_t size_texels[3];
|
||||
uint32_t is_3d;
|
||||
|
||||
// vec4 2.
|
||||
uint32_t size_blocks[3];
|
||||
uint32_t endianness;
|
||||
|
||||
// vec4 3.
|
||||
// Offset within the packed mip for small mips.
|
||||
uint32_t guest_mip_offset[3];
|
||||
uint32_t endianness;
|
||||
|
||||
static constexpr uint32_t kGuestPitchTiled = UINT32_MAX;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user