[D3D12] Update some comments about numeric formats
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@@ -447,8 +447,6 @@ void DxbcShaderTranslator::ExportToMemory() {
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uint32_t format_param_temp = PushSystemTemp();
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// Denormalize, clamp and convert to integer.
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// TODO(Triang3l): Really clamp? It's GPUSURFACENUMBER_UREPEAT, not clamp,
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// but need to verify since not clamping doesn't look very safe.
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// A lot of the code is similar for both signed and unsigned. Start by
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// checking the signedness.
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shader_code_.push_back(ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_IF) |
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