[D3D12] Update some comments about numeric formats

This commit is contained in:
Triang3l
2018-12-28 14:12:09 +03:00
parent f3e3bbc4fa
commit 43866092a5
3 changed files with 9 additions and 9 deletions

View File

@@ -447,8 +447,6 @@ void DxbcShaderTranslator::ExportToMemory() {
uint32_t format_param_temp = PushSystemTemp();
// Denormalize, clamp and convert to integer.
// TODO(Triang3l): Really clamp? It's GPUSURFACENUMBER_UREPEAT, not clamp,
// but need to verify since not clamping doesn't look very safe.
// A lot of the code is similar for both signed and unsigned. Start by
// checking the signedness.
shader_code_.push_back(ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_IF) |