[D3D12] Load D3D dynamically

This commit is contained in:
Triang3l
2018-10-23 19:21:01 +03:00
parent b81bb4d68c
commit 43f34d804a
14 changed files with 154 additions and 64 deletions

View File

@@ -367,7 +367,7 @@ ID3D12RootSignature* D3D12CommandProcessor::GetRootSignature(
}
ID3D12RootSignature* root_signature = ui::d3d12::util::CreateRootSignature(
GetD3D12Context()->GetD3D12Provider()->GetDevice(), desc);
GetD3D12Context()->GetD3D12Provider(), desc);
if (root_signature == nullptr) {
XELOGE(
"Failed to create a root signature with %u pixel textures, %u pixel "