[D3D12] Load D3D dynamically
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@@ -367,7 +367,7 @@ ID3D12RootSignature* D3D12CommandProcessor::GetRootSignature(
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}
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ID3D12RootSignature* root_signature = ui::d3d12::util::CreateRootSignature(
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GetD3D12Context()->GetD3D12Provider()->GetDevice(), desc);
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GetD3D12Context()->GetD3D12Provider(), desc);
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if (root_signature == nullptr) {
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XELOGE(
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"Failed to create a root signature with %u pixel textures, %u pixel "
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