[D3D12] Load D3D dynamically
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@@ -14,6 +14,7 @@
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#include "xenia/gpu/dxbc_shader_translator.h"
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#include "xenia/gpu/shader.h"
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#include "xenia/ui/d3d12/d3d12_provider.h"
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namespace xe {
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namespace gpu {
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@@ -30,7 +31,7 @@ class D3D12Shader : public Shader {
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const DxbcShaderTranslator::SamplerBinding* sampler_bindings,
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uint32_t sampler_binding_count);
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bool DisassembleDXBC();
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bool DisassembleDXBC(const ui::d3d12::D3D12Provider* provider);
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static constexpr uint32_t kMaxTextureSRVIndexBits =
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DxbcShaderTranslator::kMaxTextureSRVIndexBits;
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