[D3D12] Load D3D dynamically
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@@ -369,8 +369,8 @@ TextureCache::TextureCache(D3D12CommandProcessor* command_processor,
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TextureCache::~TextureCache() { Shutdown(); }
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bool TextureCache::Initialize() {
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auto device =
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command_processor_->GetD3D12Context()->GetD3D12Provider()->GetDevice();
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auto provider = command_processor_->GetD3D12Context()->GetD3D12Provider();
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auto device = provider->GetDevice();
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// Create the loading root signature.
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D3D12_ROOT_PARAMETER root_parameters[2];
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@@ -402,7 +402,7 @@ bool TextureCache::Initialize() {
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root_signature_desc.pStaticSamplers = nullptr;
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root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
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load_root_signature_ =
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ui::d3d12::util::CreateRootSignature(device, root_signature_desc);
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ui::d3d12::util::CreateRootSignature(provider, root_signature_desc);
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if (load_root_signature_ == nullptr) {
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XELOGE("Failed to create the texture loading root signature");
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Shutdown();
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@@ -416,7 +416,7 @@ bool TextureCache::Initialize() {
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root_parameters[0].Constants.Num32BitValues =
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sizeof(ResolveTileConstants) / sizeof(uint32_t);
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resolve_tile_root_signature_ =
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ui::d3d12::util::CreateRootSignature(device, root_signature_desc);
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ui::d3d12::util::CreateRootSignature(provider, root_signature_desc);
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if (resolve_tile_root_signature_ == nullptr) {
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XELOGE("Failed to create the texture tiling root signature");
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Shutdown();
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