[D3D12] Load D3D dynamically
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@@ -30,7 +30,7 @@ inline bool ReleaseAndNull(T& object) {
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return false;
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};
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ID3D12RootSignature* CreateRootSignature(ID3D12Device* device,
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ID3D12RootSignature* CreateRootSignature(D3D12Provider* provider,
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const D3D12_ROOT_SIGNATURE_DESC& desc);
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ID3D12PipelineState* CreateComputePipeline(ID3D12Device* device,
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