[GPU] Rename PrimitiveTwoFaced to PrimitivePolygonal, add rects to it and ignore fill modes for non-polygons

This commit is contained in:
Triang3l
2020-11-19 23:55:49 +03:00
parent 3ff5965133
commit 44a3f200c3
6 changed files with 38 additions and 28 deletions

View File

@@ -348,9 +348,9 @@ class D3D12CommandProcessor : public CommandProcessor {
void UpdateFixedFunctionState(const draw_util::ViewportInfo& viewport_info,
const draw_util::Scissor& scissor,
bool primitive_two_faced);
bool primitive_polygonal);
void UpdateSystemConstantValues(
bool shared_memory_is_uav, bool primitive_two_faced,
bool shared_memory_is_uav, bool primitive_polygonal,
uint32_t line_loop_closing_index, xenos::Endian index_endian,
const draw_util::ViewportInfo& viewport_info, uint32_t pixel_size_x,
uint32_t pixel_size_y, uint32_t used_texture_mask, bool early_z,