[GPU] Rename PrimitiveTwoFaced to PrimitivePolygonal, add rects to it and ignore fill modes for non-polygons
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@@ -348,9 +348,9 @@ class D3D12CommandProcessor : public CommandProcessor {
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void UpdateFixedFunctionState(const draw_util::ViewportInfo& viewport_info,
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const draw_util::Scissor& scissor,
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bool primitive_two_faced);
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bool primitive_polygonal);
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void UpdateSystemConstantValues(
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bool shared_memory_is_uav, bool primitive_two_faced,
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bool shared_memory_is_uav, bool primitive_polygonal,
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uint32_t line_loop_closing_index, xenos::Endian index_endian,
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const draw_util::ViewportInfo& viewport_info, uint32_t pixel_size_x,
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uint32_t pixel_size_y, uint32_t used_texture_mask, bool early_z,
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