[GPU] Rename PrimitiveTwoFaced to PrimitivePolygonal, add rects to it and ignore fill modes for non-polygons
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@@ -770,7 +770,7 @@ void DxbcShaderTranslator::StartPixelShader() {
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uint32_t(CbufferRegister::kSystemConstants),
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kSysConst_Flags_Vec)
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.Select(kSysConst_Flags_Comp),
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DxbcSrc::LU(kSysFlag_PrimitiveTwoFaced));
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DxbcSrc::LU(kSysFlag_PrimitivePolygonal));
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DxbcOpIf(true, DxbcSrc::R(param_gen_temp, DxbcSrc::kZZZZ));
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{
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// Negate modifier flips the sign bit even for 0 - set it to minus for
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