Merge branch 'master' into vulkan

This commit is contained in:
Triang3l
2020-11-16 23:17:50 +03:00
35 changed files with 2530 additions and 748 deletions

View File

@@ -40,9 +40,10 @@ void DiscordPresence::NotPlaying() {
}
void DiscordPresence::PlayingTitle(const std::string_view game_title) {
auto details = std::string(game_title);
DiscordRichPresence discordPresence = {};
discordPresence.state = "In Game";
discordPresence.details = std::string(game_title).c_str();
discordPresence.details = details.c_str();
// TODO(gibbed): we don't have state icons yet.
// discordPresence.smallImageKey = "app";
// discordPresence.largeImageKey = "state_ingame";

View File

@@ -65,8 +65,8 @@ std::unique_ptr<EmulatorWindow> EmulatorWindow::Create(Emulator* emulator) {
std::unique_ptr<EmulatorWindow> emulator_window(new EmulatorWindow(emulator));
emulator_window->loop()->PostSynchronous([&emulator_window]() {
xe::threading::set_name("Win32 Loop");
xe::Profiler::ThreadEnter("Win32 Loop");
xe::threading::set_name("Windowing Loop");
xe::Profiler::ThreadEnter("Windowing Loop");
if (!emulator_window->Initialize()) {
xe::FatalError("Failed to initialize main window");