[Vulkan] Use a static function for texture invalidation callbacks
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@@ -134,6 +134,9 @@ class TextureCache {
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VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT);
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bool FreeTexture(Texture* texture);
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static void WatchCallback(void* context_ptr, void* data_ptr,
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uint32_t address);
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// Demands a texture. If command_buffer is null and the texture hasn't been
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// uploaded to graphics memory already, we will return null and bail.
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Texture* Demand(const TextureInfo& texture_info,
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